giveitaway.net
  • Home
    • CV & Social Media >
      • @seansensei
      • Effective Communication & Networking Workshops
      • G+
      • slideshare
      • EdTech Coaching: Digital-age Teaching & Learning
  • Free Images
  • A-E
    • Animate!
    • 3D Printing & Design
    • Challenge Based Learning
    • Coding in Schools
    • Computer Science (Elementary)
    • Connectivism
    • Copyright, Creative Commons & Citation
    • Digital-age Learning
    • Digital Storytelling >
      • Make a Book & Video Story!
    • eBooks Publishing
    • Exhibition Video Support (PYP)
  • F-J
    • Fair Usage Rights
    • Featured Video
    • Flat Classroom
    • Flipped Classroom
    • Gamification
    • GIF (Make Original)
    • Going Further
    • Google Apps
    • Google Certifications
    • Google Expeditions
    • Holiday Projects
    • New Google Sites
    • iMovie: Documentary Video Making
    • Infographics
  • K-P
    • Keynote for Digital Story Telling
    • Linked Reading
    • Mac Basics
    • MakerSpace/Design Thinking >
      • Catapult Challenge
    • Maintain Balance
    • MYP Technology
    • Photography 101
    • PhotoShop Basics
    • Presentations: 5 Key Elements
    • Presenting >
      • Presenting Practice Tips
    • Project Based Learning
    • PYP Resources
  • R-V
    • Role of ICT in the PYP
    • Responsible Use
    • Safety (Online)+
    • Scratch >
      • Scratch Intro Project: Maze
      • Scratch Christmas Card Tutorial
      • 20 Programming Apps 4 Kids
    • Search
    • Sketchup for Schools (Easy Intro Project)
    • Tech Breaks?!
    • Tech Edu-speak Defined
    • Tech Newbies
    • Twitter for PLN
    • Visual Literacy Notes >
      • More Visual Literacy
      • Visual Literacy Tools
      • Links to Readings
  • W-Z
    • Web Design Made Easier >
      • Responsible Use @ISSH
    • Why Integrate?
    • YouTube Tricks
  • Tech EduBlog

Gamification


Gamification is the strategic attempt to enhance systems, services, organisations, and activities in order to create similar experiences to those experienced when playing games in order to motivate and engage users.
Sean Thompson · Gamification: The Big Picture in a Short Podcast
Get your copy of The Gamified Classroom now!
Twitter: @eslweb
Powered by Create your own unique website with customizable templates.